Slow Tetris: A Social Gaming Research Project to Examine Communication and Collaboration Differences across Heterogeneous Computing Platforms

People:

  • Marylin Tremaine, NJIT
  • Dezhi Wu, Sourthern Utah University
  • Maria Velez, Rutgers University
  • Ivan Marsic, Rutgers University
  • Alan Krebs, Rutgers University
  • Bogdan Doronhonceanu, Rutgers University
  • Aleksandra Sarcevic, Rutgers University


Description:

Slow Tetris is a block placing game that requires problem solving rather than the motor skills of the Tetris game that is its namesake. It is played by two individuals and requires moves by both to solve any problem. The game is used in experiments that capture communication and collaboration behavior of the participants in conditions where the platforms are unequal, where the problem solving is easy or unreasonably hard and where different types of awareness and visualization aids are provided to the participants.


Publications:

M. Tremaine, A. Sarcevic, D. Wu, M. C. Velez, B. Dorohonceanu, A. Krebs, and I. Marsic, Size Does Matter in Computer Collaboration: Heterogeneous Platform Effects on Human-Human Interaction, In Proceedings of the 38th Hawaiian International Conference on System Sciences (HICSS-38), Waikoloa, Big Island, Hawaii, 10 pages/CD-ROM, January 3-6, 2005.

M. Velez, M. Tremaine, A. Sarcevic, B. Dorohonceanu, A. Krebs, and I. Marsic, Who's in Charge Here?: Communicating Across Unequal Computer Platforms, ACM Transactions on Computer-Human Interaction, Vol. 11, No. 4, pp. 407-444, December 2004.

M. Velez, M. Tremaine, B. Dorohonceanu, A. Krebs, A. Sarcevic, and I. Marsic Who's in Charge Here?: Communicating Across Unequal Computer Platforms, CAIP-TR-265, June 2002.